WIP - Barbarian

Screenshot from Marmoset Toolbag.

Screenshot from Marmoset Toolbag.

Wireframe - The character is about 37k triangles.

Wireframe - The character is about 37k triangles.

Weapons are about 2K tris total.

Weapons are about 2K tris total.

Clay render

Clay render

The UVs are not quite as optimised as I would have liked. I think it's due to a bad organization in my workflow, something I will keep in mind in future projects

The UVs are not quite as optimised as I would have liked. I think it's due to a bad organization in my workflow, something I will keep in mind in future projects

High poly in Zbrush

High poly in Zbrush

Body anatomy

Body anatomy

Head sculpt

Head sculpt

This is a visualization of the head sculpt with textures and eyes from 3D scan store. I used this texture as a foundation for the final skin texture.

This is a visualization of the head sculpt with textures and eyes from 3D scan store. I used this texture as a foundation for the final skin texture.

- Work in progress of my first realtime character. I still need to make the hair cards and finish the skin texture. -

This was quite a challenging project, the first time I made a full body character. I tried to stay in zbrush as much as possible as I want to focus on my sculpting skills. There are many details that would have been much more efficient to do in Substance Painter, but that was not my objective.
I went through several techniques for the textures of the ripped cloths, I'm not satisfied with the result however. I also realised I had a long way to go with sculpting folds accurately, that was probably my biggest challenge and I definitely want to improve on that matter.
I really enjoyed sculpting the anatomy and head though.

Based on a concept by kyungmin
https://www.artstation.com/artwork/GPOJ3

Date
January 31, 2024