- Work in progress of my first realtime character. I still need to make the hair cards and finish the skin texture. -
This was quite a challenging project, the first time I made a full body character. I tried to stay in zbrush as much as possible as I want to focus on my sculpting skills. There are many details that would have been much more efficient to do in Substance Painter, but that was not my objective.
I went through several techniques for the textures of the ripped cloths, I'm not satisfied with the result however. I also realised I had a long way to go with sculpting folds accurately, that was probably my biggest challenge and I definitely want to improve on that matter.
I really enjoyed sculpting the anatomy and head though.
Based on a concept by kyungmin
https://www.artstation.com/artwork/GPOJ3